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FLY™ Bundle - Pentop Computer and Charger

FLY™ Bundle - Pentop Computer and Charger

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Brand: LeapFrog
Category: Toy

List Price: $178.95
Buy New: $155.99
You Save: $22.96 (13%)



New (5) Collectible (3) from $39.99

Rating: 4.5 out of 5 stars 38 reviews
Sales Rank: 13690

Number Of Items: 1
Batteries Included: No
Age: 8 - 14 years
Shipping Weight (lbs): 2.6
Dimensions (in): 11.6 x 9 x 4.7

MPN: 312848
Model: 37722
UPC: 708431377226
EAN: 0708431377226
ASIN: B0009NDRJE

Release Date: October 16, 2005
Availability: Usually ships in 1-2 business days

Features:
  • An electronic pen with built-in computer and audio output designed for tweens
  • Draw or write on special FLYpaper and the optical scanner reads and responds
  • Use for scheduling, calculator, making and recording music, and games
  • Additional cartridges for learning and fun are available, sold separately
  • The FLY 1.0 Pentop Computer only works with FLY 1.0 software and accessories, and is not compatible with FLY Fusion products

Accessories:

  • FLY Through™ Spelling
  • FLY™ Paper Notebook Medium (5.5 x 8.5)
  • FLY™ Paper Notebook Large (8.5 x 11)
  • FLY™ Games Pad
  • FLY Through™ Spanish Pocket Translator

Similar Items:

  • FLY™ Paper Notebook Large (8.5 x 11)
  • FLY™ Catcher Paper (3 x 5)
  • FLY™ Games Pad
  • FLY Through™ Math: Multiplication & Division
  • FLY™ Paper Notebook Medium (5.5 x 8.5)

Editorial Reviews:

Product Description
Cross your "t"s, dot your "i"s and then some. A whole LOTTA some. With a built-in processor, optical scanner, voice and its own language, the FLY pentop computer brings "penmanship" to a new level. Write an addition/subtraction problem on special dot-matrix FLY paper and the pen calculates it. Tell it about appointments and FLY reminds you. And check this out: draw drums and a keyboard on the special paper, and FLY actually records what you play. Includes FLY pen-top computer, charging dock, rechargeable battery, AC adapter, earbuds, carrying case, FLY launch pad guide, 17 games, 35 pages of FLY paper, 3 interactive FLY-FX cards, interactive map and one AAA battery. Other add-ons available: software cartridges, games, speakers and more (each sold separately). Note: multiplication/division capability available with the FLY Through Math cartridge (sold separately). The FLY 1.0 Pentop Computer only works with FLY 1.0 software and accessories, and is not compatible with FLY Fusion products.

Editorial Review
Pretty fly for an educational toy! The Fly Pentop Computer is the wave of the future--today. So…what is it? It's an electronic pen with a brain (a built-in computer processor) and a recorded voice. Tweens (the targeted market) use a fat pen with a tiny optical scanner near the point to draw words, pictures, or codes that the computer reads and responds to. So for example, one can draw a calculator and tap numbers to help figure out algebra homework or how many weeks' worth of allowance will buy another cool FLYware cartridge. With the pen kids can also keep track of schedules (much like a PDA), learn geography, play games, translate languages, and actually lay down tracks on keyboards and drums!

To hear a menu of options, draw an "M" with a circle around it on the special dot-matrix FLYpaper. Tap the drawing with the Fly pen, and wait for the computer to recite menu options, including scheduler, calculator, time, notepad, settings, and games. To select an option, print a check mark to the right of the "M." The computer announces your selection and options.


The Fly Pentop Computer is an electronic pen with a brain (a built-in computer processor) and a recorded voice.

We felt a bit like the first viewers of television must have felt the first time we drew eight squares and a few circles with the fairly regular looking pen and paper, then started tapping the shapes to play "Twinkle Twinkle Little Star" (hey, we were overwhelmed; it was all we could think of in the moment…), with various percussives backing up the melody. Imagine where this technology can go!

For tweens today who have grown up with LeapFrog and other computer technology, getting the hang of the Fly shouldn't be too tough. Some will simply turn it on (after installing the one AAA battery required) and start messing around, figuring it out on the fly, as it were. Others won't mind wading through the kid-almost-friendly packet of manuals, stickers (tap on the goofy cartoon guy for a loud belch, the clock image for the correct time of day, the "Aaah!" for a scream worthy of Psycho), FLYpaper, and maps (the creator of Fly is a big believer in geography education). After an initially steep slope, the Fly's learning curve levels out quickly. It's mostly the small details that might create snags: backing out of a program already started, figuring out where to write a check mark when you've already written half a dozen of them next to the circled letter, that kind of thing. Pretty easily resolvable issues.

The fly parts: Fly takes standard computer methodology and turns it on its head: instead of a mouse and keypad being the input devices and the screen being the output, writing and paper are the input and the speaker is the output. This is more than just a switcheroo of components. The impact lies more in how kids using the Fly will learn. Reading words and numbers on a monitor is very different from putting pen to paper and hearing responses. It's somehow more interactive. Learning feels more flexible and forgiving.

The wack parts: you have to hold the pen correctly (don't block the camera or hold the pen too horizontally), print neatly and appropriately (capital letters, no connected script), and press firmly enough. The pen itself is somewhat ungainly, as compared to a regular Bic, but hey, there's a whole computer in there, what do you expect? Also, the only paper Fly will respond to is the special dot-matrix "FLYpaper," so you'll be locked into a purchasing cycle.

The entire Fly introductory kit comes with FLY Pentop Computer, earbuds, carrying case, FLY Launch Pad Guide, charging dock, rechargeable battery, AC adapter, 17 games, 35 FLYpaper pages, 3 interactive FLY-FX cards, interactive map, 1 silver face plate, and 1 AAA Alkaline Battery. Additional paper, accessories, and interactive learning and game cartridges are sold separately. Winner of the Toy of the Year Award for 2005. --Emilie Coulter

Editorial Review
Pretty fly for an educational toy! The Fly Pentop Computer is the wave of the future--today. So…what is it? It's an electronic pen with a brain (a built-in computer processor) and a recorded voice. Tweens (the targeted market) use a fat pen with a tiny optical scanner near the point to draw words, pictures, or codes that the computer reads and responds to. So for example, one can draw a calculator and tap numbers to help figure out algebra homework or how many weeks' worth of allowance will buy another cool FLYware cartridge. With the pen kids can also keep track of schedules (much like a PDA), learn geography, play games, translate languages, and actually lay down tracks on keyboards and drums!

To hear a menu of options, draw an "M" with a circle around it on the special dot-matrix FLYpaper. Tap the drawing with the Fly pen, and wait for the computer to recite menu options, including scheduler, calculator, time, notepad, settings, and games. To select an option, print a check mark to the right of the "M." The computer announces your selection and options.


The Fly Pentop Computer is an electronic pen with a brain (a built-in computer processor) and a recorded voice.

We felt a bit like the first viewers of television must have felt the first time we drew eight squares and a few circles with the fairly regular looking pen and paper, then started tapping the shapes to play "Twinkle Twinkle Little Star" (hey, we were overwhelmed; it was all we could think of in the moment…), with various percussives backing up the melody. Imagine where this technology can go!

For tweens today who have grown up with LeapFrog and other computer technology, getting the hang of the Fly shouldn't be too tough. Some will simply turn it on (after installing the one AAA battery required) and start messing around, figuring it out on the fly, as it were. Others won't mind wading through the kid-almost-friendly packet of manuals, stickers (tap on the goofy cartoon guy for a loud belch, the clock image for the correct time of day, the "Aaah!" for a scream worthy of Psycho), FLYpaper, and maps (the creator of Fly is a big believer in geography education). After an initially steep slope, the Fly's learning curve levels out quickly. It's mostly the small details that might create snags: backing out of a program already started, figuring out where to write a check mark when you've already written half a dozen of them next to the circled letter, that kind of thing. Pretty easily resolvable issues.

The fly parts: Fly takes standard computer methodology and turns it on its head: instead of a mouse and keypad being the input devices and the screen being the output, writing and paper are the input and the speaker is the output. This is more than just a switcheroo of components. The impact lies more in how kids using the Fly will learn. Reading words and numbers on a monitor is very different from putting pen to paper and hearing responses. It's somehow more interactive. Learning feels more flexible and forgiving.

The whack parts: you have to hold the pen correctly (don't block the camera or hold the pen too horizontally), print neatly and appropriately (capital letters, no connected script), and press firmly enough. The pen itself is somewhat ungainly, as compared to a regular Bic, but hey, there's a whole computer in there, what do you expect? Also, the only paper Fly will respond to is the special dot-matrix "FLYpaper," so you'll be locked into a purchasing cycle.

The entire Fly introductory kit comes with FLY Pentop Computer, earbuds, carrying case, FLY Launch Pad Guide, 17 games, 35 FLYpaper pages, 3 interactive FLY-FX cards, interactive map, 1 silver face plate, and 1 AAA Alkaline Battery. Additional paper, accessories, and interactive learning and game cartridges are sold separately. Winner of the Toy of the Year Award for 2005. --Emilie Coulter


Customer Reviews:   Read 33 more reviews...

3 out of 5 stars Fly swatter please   December 29, 2007
SINCE U ASKED (Northern NJ USA)
Initially, this product seemed like a great idea. Got most of the accessories and presented it to my son as a gift. He was excited, took it out of the box and immediately tried to figure it all out. He's a pretty smart kid, but got a little frustrated working through some of the kinks. It ended up on the shelf with other toys and got very little use. In an attempt to renew his interested, I purchased additional accessories, and again it came out for a bit, but was short lived. For some reason, he's not ready to give it up, but I think it continues to disappoint him. Overall, for the price, unless your child has nothing else to do and can give this item alot of time and attention, probably not the best thing out there. Better off and much less expensive to purchase a nice calculator, a dictionary, perhaps some language software, etc.


5 out of 5 stars Great product   April 17, 2007
Cool Gramma (USA)
This is the best thing since sliced bread. Very easy to use. I bought it for my granddaughter and she loves it. She uses it often to help her with her spelling and other work for school. I would highly recommend this product to anyone that has a child in school. It isn't just for work, you can play games and have hours of fun with this thing also. Great gift idea.


5 out of 5 stars Awesome   March 23, 2007
mj (Japan)
3 out of 3 found this review helpful

The FLY Pentop computer is an awesome product. My daughter, age 7, loves it. She plays with it nonstop. It seems as though she has no idea that she is learning. Be aware, however, that there are few software products (Fly Through...) available to date (March 2007) for the average early elementary school student. If your child is a little advanced and a quick learner, I highly recommend this product. For older children, late elementary through the end of middle school, it is amazing. It is truly a great find. It takes the work out of getting your children to practice skills learned, but not often practiced, at school.


5 out of 5 stars 9 year old girl loves it!   March 18, 2007
A. Polk (Southern Oregon)
5 out of 5 found this review helpful

I bought this bundle before Christmas at 70% off through Amazon. The price was right, but probably because it seems like the manufacturer isn't really devoted to putting out new software for it.

Despite this, it's a great product! A small camera at the end of the pen is the basis of the visual information that the computer translates. If you cannot manage to hold the pen correctly; keeping it almost straight up and down, it will be a frustrating educational toy...no matter what your age.

The bundle comes with a charger and two proprietary batteries. One battery can be in the charger while you are using the other, so you are never at a loss for power. You also get some Flyware paper and accessories. The speaker on the pen works well, but you can also use the included earphones.

I purchased a Flyware journal too, and it was a hit as well.

Note that this toy can be enjoyed by anyone who can read and write, despite being an educational toy geared towards 4th grade and up (10+).



4 out of 5 stars Need more titles.   March 7, 2007
Carolyn H (virginia, usa)
We bought this for our 9 yo daughter's birthday. It's fairly easy for her to use, but it has been sitting on her desk a lot, untouched, b/c we can't find any titles in stock anywhere, and there doesn't seem to be enough variety. It's targeted for a teen, but there are younger children who manage just fine, but I can't find the math (division and multiplication pack, not the ALgebra) or spelling packs anywhere. I think the manufacturer needs to keep up with the demand.

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